29 December 2018 | TYContact1
Suffocating horror experience if you're in the mood...it can get frustrating fighting back with the controller/menu setup
As a follower of BioHazard series, I'm glad RE7/BH7 swings back to the psychological horror genre. BH4 was a perfect blend of horror (desolate village, creepy cult) and action adventure, but BH5 and other side entries were too focused on weaponry shoot-out that the sense of dread (like in Silent Hill) was gone.
The only complaint I felt was the slow aiming / shaky shooting mechanism, rendering me pretty helpless. Keep up the good (series) work!
BH7 improved on its known game set up such as:
(1) The same chemical pouch can upgrade a healing herb or reload as bullets, so there're less things to carry around in the limited backpack. I.e. you don't need to carry a yellow herb to upgrade a green herb, and carry some gunpowder to make bullets.
(2) Puzzles have gone 3D, interesting, and timely for this era. This series began in the 90's, so it's good to see it has retained its puzzle game play using modern technology.
(3) Streamlined, time saving mechanism: doors now open and characters enters immediately into the room, and monsters can follow you into the new room as well. The older games used to break up the flow of the game as you enter into a new room, and monsters also stay in their own area. BH7 results in a more immersive dreadful experience.
Also, they have reduced the puzzles involving pushing boxes/ statues etc., which slow down the pace of the game and eliminate the frustration of the switch not being activated only because the box was slightly out of position even though you already solved the puzzle.
(4) Voice acting is much more natural: no more bookish, stiff PG-13 dialogues. The awful situations naturally results in shocked, upset characters swearing "WTF", which I don't encourage in real life, but desperate times call for WTF-desperate response!