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  • Upon playing FromSoftwares gothic horror masterpiece, Bloodborne, it is immediately apparent that the game is the very definition of a passion project.

    I don't think I have ever seen a video game with a world as detailed and utterly enthralling as Bloodborne. The environments are as nightmarish as they are beautiful and captivating to explore. The game's imposing cities take heavy inspiration from English Victorian era architecture. They are filled with larger than life gothic cathedrals, clocktowers, mansions, castles, and other imposing structures that are undeniably spectacular. The sky is a stunning blood red. The alleyways and streets within the cities are claustrophobic, dark, spooky places where monstrous enemies wait around every corner to surprise you! Almost every area in the game is remarkably immersive thanks in part to this stunning art design, as well as the bone chilling sound design.

    The horrifying sounds of Bloodborne are wrought with disturbing bloodcurdling screams, the menacing howls of werewolfs, and the snarls of ghastly beasts. This type of sound design is present in nearly every area, and this, combined with the aforementioned foreboding architecture, has the effect of making the player constantly tense and on edge in nearly every area.

    The game's story and dialogue as well as the art design for the characters in the first half of the game also take heavy influence from the works great Victorian horror authors such as Bram Stoker, and Edgar Allan Poe. In the second half, the game becomes much more similar to an H. P. Lovecraft story, with numerous cosmic horror themed imagery and storytelling. This unique style gives the game a sense of personality and identity not present within most games in Bloodborne's genre. It also makes the game feel fresh and distinct from other, more traditional fantasy RPGs.

    However, if Bloodborne was all style and no substance it would not be considered a masterpiece. Luckily, Bloodborne's gameplay systems are every bit as masterful as it's art and world design.

    Bloodborne's level design is some of the best in the gaming industry (typical of FromSoftware), with numerous shortcuts, optional paths, and even whole optional areas that greatly reward exploration on the player's part. The varied enemy design and layouts throughout the levels is also top notch. Every area in Bloodborne has it's own unique enemies with movesets completely different from enemies in previous areas. This helps keep players engaged with the game as they uncover new regions.

    The combat system of Bloodborne is another one of the games major strengths. The main unique feature of Bloodborne's combat system that distinguishes it from FromSoftware's other soulsborne games is it's "trick weapon" system. Every weapon in Bloodborne has the ability to transform into an entirely different weapon with a completely different moveset from the base weapon. This allows the player to exucute a great variety of combo attacks with their weapon, by switching back and forth between the weapon's two forms.

    When this system is combined with the fact that every weapon in Bloodborne has a totally unique moveset, you get a combat system with an immense amount of replayability. It is incredibly fun to test out different weapons on repeat playthroughs and this is one of the main reasons why the game has maintained a consistent playerbase for so many years since it's release.

    Another unique feature of Bloodborne's combat system is how thoroughly it rewards aggression. Bloodborne features a "rally" system which allows the player to gain a portion of health back if struck by an enemy through attacking the enemy in return. Morover, the dodge roll of the Soulsborne games has been replaced with a quickstep dodge with more invincibility frames, encouraging players to dodge into their enemies aggressively. In addition, the shields of the Dark Souls games have been replaced with guns which, when shot at an enemy right before they attack, can stun them, giving the player the opportunity to counter with a high damaging strike known as a "visceral attack". All of these combat features reward an aggressive, in your face playstyle which makes the combat of Bloodborne an endless adrenaline rush.

    The player's knowledge and skill with this combat system is also rigorously tested by Bloodborne's many challenging and creatively designed boss battles. The boss roster of Bloodborne (especially in the highly acclaimed Old Hunters DLC) is phenomenal. Bloodborne's best bosses are an outstanding combination of stunningly grotesque visual design, deeply tragic lore, and challenging attack patterns that reward the aggressive playstyle Bloodborne attempts to cultivate within it's players. Despite how monstrous and aggressive some of the bosses can be, players must learn to overcome their fear and become just as aggressive and ruthless as the bosses if they wish to slay them. Some of the boss fights have since become some of my all time favourites. Many of the bosses can also be incredibly challenging and are capable of taking players hours to finally conquer them. However, much like FromSoftware's other Souls games, this always rewards patient players with a great sense of accomplishment whein they finally do overcome the boss that has been killing them over and over again.

    The experience of battling these incredible bosses is also further enhanced by Bloodborne's epic and haunting musical score. Many of the soundtracks for the bosses have a chilling choir element to them that makes them absolutely eargasmic to listen to.

    Overall, when all of these elements are put together. The extrodinary art design, the marvelously detailed world, the deeply memorable storytelling, the unique combat system, and the unforgettable bosses. You get an experience that is more than worthy of being called one of the greatest gaming experiences of all time.
  • There's another four f words I use when playing this game that sound like duck. That's because Bloodborne is one of the most immersive and atmospheric games I have ever played. Now I do have to say that I've never played any of the previous souls titles (but after this I definitely want to give them a shot) so I was a bit cautious going into this whether or not I would like it. Well I liked it a lot, in fact I loved it and it is easily among the top ten games I have ever played. The combat is face paced and quite brutal at times due to the fact that when you've been hit you've got a couple of seconds to hit back and regain the health you've lost which a very nice mechanic and gives you more reason to be on the offence. Not to say that it's easy, no,no,no,no. When I say combat is brutal I mean brutal, like watching game of thrones deaths brutal. There are times when your overwhelmed by the opponents strength or numbers. Some enemies have lots of health or move very quickly and some enemies are near impossible to beat especially the bosses. I have to say though when I died (which was a lot) I rarely felt cheated or cheesed. Usually it was my own fault, either I didn't prepare enough, wasn't the right level, used a certain item (like my health potions) too much when I really didn't need to and so on. It makes you think about what you need to improve upon and when you do kill that enemy that's been a thorn your side for ages the sense of satisfaction is unparallelled. Speaking of bosses, most of the bosses in this game I liked or loved fighting, even the highly challenging ones, In fact especially the challenging ones, there are two bosses I came across that I felt where too easy (compared to bosses I fought at earlier stages) and in fact quite boring. Besides that though the rest are awesome with great soundtracks accompanying the fight. I felt my knuckles whiten as I was franticly trying to kill this boss or enemy and gain my blood echoes ( the games first form of currency, used for gear, items and levelling up) after dying previously. The games main story and subplots are not as easy to review mainly as its a "go and figure it out yourself" type deal which I personally liked and it's not too difficult to get what's going on (though near the end you kinda go wtf is that about) and speaking of endings there are three possible endings depending what choice you make and if you gathered certain items. I won't spoil what they are but I went for the third one as it seemed the most complete ending and I got an ex machina vibe from it, I preferred the other two endings I saw on YouTube . Other gripes I have is that I didn't find all the armour sets that great, there are maybe three or four that I'd use, though I love the weapons (at least the Melee as most of the side arms are a bit inept which is fine as it would have defeated the purpose of the game) that i've used and despite the fact there's only really two now that I use frequently I would happily use the others and there is a great variety of unique weapons. Another gripe is that sometimes, usually with bosses I did feel that I was cheated, either a boss or an enemy would spam the same attack over and over or I'd suddenly be surround by enemies that came out of no where. Possibly my biggest complaint though is that when your a higher level, going through the areas at the beginning to farm blood echoes to help level up so you can advance more easily through the area your stuck at can feel repetitive when your pretty much op and aren't really threatened by those enemies that once put the fear of God in you, the game looses a bit of its horror aspects in that regard. My other big complaint is that when you start a new gave + you can't change anything like your characters background ( this decides what stats your character has) or how they look, it was a bit annoying as I wanted to change some things. One thing though that I did like and was actually surprised by was the multiplayer which is not as in your face as other games like cod, destiny and so on. You can select from preset text (this I imagine is to avoid detailed spoilers or tactics) to leave notes that offer some cryptic advice or just leave a inspiring message, which can be found by other players in their world and they then rate them fine (which restores your health) or foul (which removes it if enough people rate it foul) also you can join or invade other gamers to help them out or kill them and vice versa. It's a nice addition that is appreciated in this day and age. I could go on in fact I would but all that matters is that bloodborne is a master piece in my opinion, there's so much more I could talk about, tiny little features like opening shortcuts to get around an area quicker, the chalice dungeons and the unique enemies. All in all bloodborne is a great game, and like I said I've already started a new game plus and I look forward to fighting old foes. 10/10
  • angrypaul20035 March 2018
    If you can get over the initial frustration (of which there will be lots) this game is a masterpiece. It doesn't hold your hand at all and you thrust into the game which will slaughter you, so watch some online tutorials. The lore in this game runs very deep and is worth exploring. If you do take this up and become stuck, stop explore and discover, several times when I thought there was nothing left to find discovered a path, which opened up a whole other section to discover, so stick with it
  • 85122224 January 2019
    Greetings from Lithuania.

    "Bloodborne" (2015) is an amazing game. I loved pretty much everything about it, only story maybe could have been more explained. On the other hand, uncertainty makes a room in everyone imagination.

    The art design of this game is a pure masterpiece. You have to simply stand for a minute and look around - so many attention to smallest details - the overall game design is amazing. Combat system was also very satisfying.

    Overall, "Bloodborne" is amazing. I completed it, platinum it and loved every single minute of it. Great, amazing game.
  • Warning: Spoilers
    I just beat the game and it was an experience unlike any other I have ever had with a game. This game taught me skill, perseverance, courage and so much more. It's one of the most beautiful games I have ever played, rich with atmosphere, beautiful music and intriguing lore. Bloodborne might just be the best case for showing that videogames can be (and are) a very complex artform. I loved every second of it. I must say, while the game does get more difficult as you go on, I also got much better (skill) and made sure to level up as much as I could (ended the game @ Lvl. 85).

    It's also amazing how everything is so well connected. Absolutely amazing game and a must own for any PS4 owner.
  • The dread felt playing this game is something that can trigger the mind of who are willing to gouge into what a masterpiece can do. The concept of hunting is bound by its harshness in let you know the truth that lies beneath the story of bloodborne and the sadness that could be brought to the player and have already brought to the characters who live through the nightmare and their forlorn. One of the few reason to get a PS4, especially if you love the horror novels
  • marianlohnicky16 January 2022
    10/10
    Special
    This is my first game from From Software and boy, what a maaserpiece. Haven't even finished yet but it has a special place in my gaming heart already.

    Be prepared to die, hundreds of times. And more. Frustration. Impossible. But for some reason you keep coming back. For more deaths. And then it happens. You kill that boss, that satisfaction!!

    This kind of challenge used to be standard in good old games so it's really refreshing to witness it again. A lot of new gamers are soft.

    Bloodborne wins it on more fronts. The gameplay is astonishing, it's such a joy to use the weapons and fight all those different creatures. And there is a lot of types of them so you have to use different strategies everytime you open new area.

    Graphics are great. The detail on the beasts is wow.

    Innovative storytelling where the protagonist doesn't say a word and you basically create your own view on the world with witnessing all the cues/notes/messages.

    Great sound design and soundtrack especially when fighting bosses.

    But the horror and challenge is the main thing.

    So well done. You can see the developers love games and man they put a lot of love in creating this.

    Hats down.
  • I have finally come around to reviewing this game. It's almost difficult to put into words of how phenomenal Bloodborne is. The character creation and customization is amazing with how you can define your hunter. The start of the storyline submerges the player into wonder and curiosity, due to mystery of Yharnam and its inhabitants. However, from the start of the game the hunter is given clues to why the city and lands are filled with miasma and misanthropy. Even the in-game items have descriptions that help to tell the storyline.

    When playing my first time through Bloodborne I immediately felt immersed into the story and gameplay. While fighting off blood drunken infected people, otherworldly beasts, and even cosmic creatures; I felt not only the rush of action, but horror as well.

    The gameplay and mechanics are incredibly smooth, including the character controls. As far as the story goes, it's up to the hunter to unravel the mystery to why Yharnam is infested with ghastly and grotesque creatures.

    It's amazing as well of how they embedded the side quests into the story. One of these "side quests" includes rescuing certain people BEFORE the climax. Doing so requires the hunter to tell these people which safe haven to go to. The catch is, there's only one safe haven (though you have two options of dialogue, one of which tells the person where to go).

    For H.P. Lovecraft fans, you will absolutely love the fact that majority of the lore in the storyline is HEAVILY Lovecraftian. Mainly because a lot of descriptions on items read, "The Greater Ones" and one of the last bosses is one of these said creatures.

    The only two complaints I have about Bloodborne (which are small) are: The summoning system for cooperative play is odd and sometimes takes a while. The other is, you can't drop or trade items with other players. Nevertheless, it doesn't bother me too much. I highly recommend this game, especially if you're craving for a challenge!
  • Bloodborne is a masterpiece that is worth playing and is still acknowledged to this day. Definitely worth playing even if your not a very big FromSoftware fan.
  • This game is truly something special. The atmosphere, weaponry, gameplay, music, boss fights, the dlc. Everything is perfect (except blood vials) and it can't get better than Bloodborne. If someone asked me what the highlight of this game is, it has to be none other than the final boss himself, Gehrman. My gosh this is just perfection, the beautiful melancholic soundtrack, the field of white flowers, the looming moon, the lyrics, the gameplay. It's all perfection and honestly just makes me feel so many emotions. Man Bloodborne really is the greatest game of all time. Please play it sometime, you won't regret it.
  • Bloodborne is easily one of the most brooding games I've ever played; it's DARK, and proud to flaunt that, because in spite of the lack of cheeriness in the world of Yharnam, it's still a fun place to explore and kick ass with all the local scum and villainy in this sleepless town. The game rewards exploration and completing boss fights one calculates fight at a time.

    Bloodborne came from FromSoftware: the brains and brawn behind Demon's Souls, Dark Souls and the recently released Elden Ring. All these games are in the sub-genre of 'Soulslike Games': hard-to-complete experiences that requires lots of practice and trial-and-error progression, all defined by intense world-building that is discovered by the player.

    The story and lore of Bloodborne is both deep and mysterious: these omniscient beings reminiscent of Cthulhu almost seem to rule from the shadows, and the plague in Yharnam has made everyone out to be bloodthirsty monsters wanting to see you, the player, dead.

    Bloodborne is a game for fantasy fans and hardcore gamers alike, but its storytelling is sure to interest newcomers too. It's one of the PlayStation 4's flagship games and an accomplishment in game design.

    This game is a 5/5 star experience in all the necessary areas, and it's immersion is almost unparalleled.
  • Pros:
    • Deep and satisfying gameplay
    • Amazing level design
    • Great music
    • Great exploration
    • Great art design
    • Great character progression
    • Great boss fights
    • Good customisation
    • Tons of weapons and Items
    • Tons of enemy types


    Cons:
    • Story isn't really a main focus
    • Can be too challenging for some


    Verdict: Bloodborne is well-regarded as one of the best souls-like games. The challenge and difficulty of the game is where allot of the main interest is, as story or characters aren't really the focus. Overall, this is a must play for PS4 owners, but be warned of the difficulty.

    9 / 10.
  • Yes, i knew what i was getting into. i played Dark Souls and beat the Endboss. so i know how it feels like to suffer. There will be a few people who have great skills and will beat the game in maybe 10-20 hours. most people will probably need something around 50-100 hours grinding level ups to beat the bosses. thats a crazy amount of time doing the same thing over and over again. yes, the game gets easier over time. when you kill the same NPCs for the 100th time you know exactly what they do and it gets really easy. unfortunately you kill the same NPCs for hours because you want five level-ups so the next boss is easier because you are stuck there. and when you died at a boss fight you cannot immediately try again. No! you need to walk there again which is another two minutes lost. the game is good, no doubt about it. but would it hurt to put an easy mode in? they wouldn't need to make the bosses easier but faster level-up. Not loosing your currency when you die and stuff like that would definitely be a nice option. Apart from that the game doesn't really explain how the game mechanics work. you need to watch youtube videos to get a few tipps before you really know whats going on and how to use the controls properly. that could have been way better! the are not much NPCs with dialog. But when they speak, they speak insanely slowly! To level up you need to click 6 times the X Button to skip the few lines of very slowly spoken text to reach the level-up menu. thats not good at all!

    so overall its a good game in general but its very hard and you really need to like very hard games to enjoy this. otherwise this is not for you, except to have a hundred hours to waste :-)
  • . Brilliant sound track . Brilliant weapons that are all unique to one another . Almost every boss is a great memorable experience . Every area has something new to offer . The combat is super satisfying . The difficulty is always fair but not too easy . The only bad thing about this game is the chalice dungeons, but even they have some qualities and they are completely optional. . If you have a ps4 or ps5 then it is a sin that you have not played this game
  • Bloodborne is one of my favoure games i have ever played.Its challenging but not as hard as Dark souls (but it depends on your playstyle).The combat is fast paced instead of slow like in other souls games. When you get hit you have a few seconds to hit an enemy to regain some of your health. So you need to prepare for an aggressive playstyle,you are a hunter after all and the beasts and bosses are your prey. The bosses at the start are probably harder for newer players and later on they feel easier (mostly) but again it depends on your playstyle.I believe its best not to watch much of the game and try to figure it out on your own. Perhaps watch up to the first boss you will know what you are getting yourself into.You don't have infinate healing potions (blood vials) but you are getting some from specific enemies so you can farm them if you need it.Some weapons need more skill points others need more strength some need both.You will have to test a few weapons and see what works best for you and focus on that.There are 11 normal Bosses, 6 Great Ones, 21 Chalice Dungeon Bosses, and 5 DLC Bosses.The hardest ones are the dlc bosses and the areas are probably also the hardest but also the most fun.There are 3 different endings to the game...you need to finish the dlc before you kill the final boss because if you don't the game will automaticly restart in new game plus where enemies will be harder. If you go for platinum you will have to get all 3 different ending either with different characters or through new game + runs. If you don't want to play the game more than once you can use cloud save before the final boss and just fight it 3 times to get the different endings. I believe tho that you will want to play the game again (im also considering playing new game + soon XD,i haven't played souls games for a long time now so that will be fun).One last thing i want to mention is the chalice dungeons. They are very repetitive(the only downside of the game for me) and its a shame because they have some of the most fun bosses later on and most people will give up on those dungeons.Either way they can be a help for you if you struggle in the dlc cause you can get a few levels to make the dlc easier. Im not really good at reviews but i hope this helped some of you...although i reviewed it 5 years later XD
  • It's time to film Bloodborne. I think the film will be as great a masterpiece as this video game. The game is great, I spent more than 300 hours after it and I did not get bored. I want to either New Dlc or Bloodborne 2. When you spend time with Bloodborne, this game seems so short for you. My score is the same as for many 100/100.
  • I beat Bloodborne after 30 hours with a level of 109 (i got the "give in" and the "true" final boss ending as i backed up my save) and have most of the trophies as i did all the secrets but the chalice dungeon final boss / rune as these dungeons are a good idea but they are too generic as of now. I messed around with co-op a bit (this is how you get invaded too) but i power-leveled so hard that i had trouble to get partners later so i did the heavy duty myself and kind of broke the game. Most of my later deaths came form cheap (back) attacks and from falling off stuff... Ludwig's Holy Blade is THE weapon of choice and guns are garbage but i am glad that magic went as that was borderline cheating earlier. This is overall the easiest of the 4 but the later secret areas are too hard to trigger at times without a guide and it is also pretty easy to loose the critical path during the first half. The game design is also heavily streamlined and blocking is a thing of the past so my Ninja Gaiden reflexes did double duty. Overall the best one after Dark Souls 1 so join the Esoteric Order of Dagon today! Lovecraft literacy helps btw. but the story is way too hidden this time so watch Bloodborne Lore - The Story on youtube after finishing to even get the basics and i would love to play a big budget Armored Core next.
  • This is the game I am proudest to say I have beat because it is so challenging to the extent that when you finally learn how to conquer the first few bosses and get used to the game, you are able to glide through the last half of the game and truly appreciate every detail of the beautiful world. It has two of my favourite boss fights of all time and this game I would rank among my top ten of all time and recommend this to everyone but I also will tell you, you need to stick with it even if it drives you insane just stick with it and it truly is the most rewarding game of all time.
  • Darks Souls, Sekiro, and bloodborne are gems. Bloodborne is my favorite and the setting and the fast paced is great. I played this game so many times. And now i have all trophy's.
  • Warning: Spoilers
    I bought this game more than 2 weeks ago and finished playing only yesterday. One of the reasons for such a long game play is it's extremely hard, the other it's so good you don't want it to end once you acquire the taste, and of course visually it's stunning. Minor things that I personally found at first very annoying were the seemingly bad controls (however then it's all fixable), lack of flexibility, you will have a hard time trying to jump over even slight obstacles (which is surely intentional), however there's a way by double tapping the O button (I watched the video on youtube) but it's not necessary at all, since you can perfectly do even without it. And equipping weapons is a bit different here, but nothing complex.

    If you are used to beating games very fast, keep in mind this game is very time consuming. I spent a lot.

    And now let's talk about how difficult it is. It is excruciating really. Frankly I don't remember my heart beating so fast every time I managed to beat a boss. But, you still have an option to either run scared or become a worthy opponent to your fiends by improving your skills first (mostly I focused on health, strength and endurance). That you can once the doll in Hunter's Dream comes to life (that will happen after you fail a couple of times to kill the very first boss). This is a very rich game with plenty of places to explore. Just try not to give up after you fail at first (it's inevitable). Take your time improving you skills and once you can do it. This game is epic.
  • This is my first From Software game. I avoided this developer for a very long time because I was never much of a competitive gamer. Overall I think video game difficulty is a scam. But this game seems to check all the boxes most videogames nowadays don't.

    • Style - check.


    • Satisfying combat - check.


    • Level design - check.


    • Atmosphere - check.


    • Rewarding progression - check.


    And even more important, this game doesn't have all the bad things other videogames nowadays have. It doesn't have a pointless boring open world. It doesn't have "side quests". It doesn't have difficulty settings. It's not pay2play. It doesn't have waypoints. It doesn't have "collectibles". The grind isn't really a grind like RPG grinds usually are. If you are grinding it's not because the boss is overpowered, but because you are not doing what you're supposed to do. There is a point to the grind.

    This whole game is basically designed around the concept of making us let go of all the bad habits other videogames have left us with. The enemies in this game won't tolerate button-mashing. They won't stand for cowardice. They will not let you off easily. This game comes up in your face and tells you "you are either doing it my way, or you're not doing it at all". And as gamers, we must applaud the developer for making this game. It's not just a fun game. It's not a grind. It's not about the satisfaction of telling noobs to "git gud".

    The game's most clear and much needed message is "this is what makes video games amazing". Yes, it could be easier. Yes, you can probably get lost if you're not paying attention. Yes, a few pointers would be nice. But then again, they'd ruin it too. Perfection will never be achieved through conformity. The only reason this game is so punishing is because it is a great game and it is great only if you play it the way it was meant to be played. If you compromise this with an Easy mode, you are stripping this masterpiece of its full potential.

    In a weird way, it's not even that hard. It just doesn't forgive mistakes. Mistakes that other games are too tolerant of. If video games were music, From Software games are jazz. It rewards improvisation, but leaves absolutely no room for you to break the rules. By the end of it, you're not even fighting these enemies. You are dancing...
  • gianmarcoronconi7 January 2022
    Video game perhaps a little overrated, true it has a good plot and beautiful characters but still fails to leave you something and personally the game has not managed to make me immerse.
  • anthonyvr-600792 November 2020
    Dripping with atmosphere and terrifying. One of the best gaming experiences I've ever had. The gameplay connects with the narrative in surprising ways and it's the best lovecraftian story that's ever been adapted to any medium.
  • So you've already heard all my gushing over Dark Souls, how it's a very personally important game to me, and probably the first game I ever played that made me realise that despite all the boomers trying to tell everyone otherwise, games absolutely are art (don't know why it took my dumb face so long to figure that out, the definition is basically "a thing made by humans designed to provoke emotion"), and woah does that game ever provoke some emotion in me.

    But you can go read my review of that if you want to know about that game, because this is about Bloodborne, made by the same studio, with the same director, Hidetaka Miyazaki, at the helm, and it's kind of a spiritual successor/"Dark Souls but set somewhere else"/completely new thing all together, but at its heart, even if it isn't technically a Souls game, it would be absolutely and utterly shameful to not bother with this game if you're playing through the Souls trilogy.

    Because (not sure how controversial this is) it's better than all of them. More than that, in fact, ever since 2015, this has been my favourite game ever made. Yep, this is the one for me.

    It takes everything that Dark Souls already did that made it fantastic, and turns it up to 11 and then some. Can't speak for any online stuff though, because I didn't ever summon anyone and it seems to me that the PVP is fairly inactive by now. It's a shame, because I do remember having a lot of fun with it back in the day.

    The narrative is an utterly nightmarish concoction, with a perfect blending of gothic horror, Lovecraftian nihilism, and the expected cryptic lore clinging on from Dark Souls, and the result is more stunning than I can put into words. It's a story that dares you to peel back its layers and glimpse a tiny peek of the terrors wriggling underneath, terrors that you'll never fully understand but remain fascinating - and how fitting is that for something so heavily steeped in cosmic horror?

    Yes, the story is cryptic, but like Dark Souls, you can understand what's going on, the world is one you simply never want to let go, the NPC's that populate the world are all interesting, unique and well voice acted, and so all the unnecessary bits are left up to your imagination, and you will be imagining some fairly horrific stuff.

    Speaking of the world, while I'd probably say Dark Souls has more of a sense of history to it - that is, a world that has a lot of interesting backstory, in Bloodborne, while there is definitely some of that, the vastly more interesting part is the here and now while you're playing the game. What is this thing doing here? Why do I feel like I'm being watched? Where is that damn singing in that one part coming from?

    The world also doesn't loop back in on itself nearly as much as Dark Souls, which is kind of a shame, but because the hub world is separate from the overworld, it also doesn't really need to, and honestly I think it's scarier knowing that until you find that next lamp, there's no truly safe place for you.

    Which brings me to the overall level design...holy god, it's incredible. Every area is beautiful in its own grotesque way, so much fun to explore and find all the little secrets in, and bloody hell is finding shortcuts back to earlier parts of an area as satisfying as ever. And every area has something unique to it that really makes it pop, but all of them have so much detail overloading the environment that I really do think this is one of, if not the most stunning level design I've ever seen.

    What I'm trying to say is that this might have the best atmosphere of any game I've ever played. A city gone mad, a peaceful lakehouse, a twisted nightmare realm, all of these areas and more are so beautifully designed, look and sound so bloody gorgeous, and that one area with the singing I alluded to earlier is, to this day, the most tense and afraid I have ever felt playing a game.

    And if we're talking about sound, this game also features one of my favourite soundtracks to...anything. While it may be mostly reserved for bosses, it manages to have enough of a presence regardless, and listening to it on its own is a truly wonderful experience.

    Of course, a big part of the tension I mentioned before is the lack of knowledge of what exactly you'll encounter, and oh boy does the game have some disgusting and nightmarish enemy and boss designs to justify this fear. As is usually the case with these games, there is the occasional enemy or boss that phones it in a bit, but for the most part, more than any other game in the series I'd say, they are intimidating, challenging, and so damn satisfying to finally put down.

    And I can't go any longer without mentioning this, but the combat system is just *chef's kiss* beautiful. It's similar enough to Dark Souls that those familiar with it won't find themselves entirely out of their depth, but there is plenty new here to play about with and master, from guns, visceral attacks, and the generally much faster pace, to upgrades like runes for your character, gems for your weapons, and the ability of the weapons to transform into an entirely different thing, which was a genius idea. Some say that it means the game has less variety because there are less weapons than in Dark Souls, but I couldn't disagree more. In Dark Souls, not many weapons stand out as unique, so I don't feel the need to use them all, but in this game, every single weapon has something special about it that makes me want to make a build for all of them.

    In the same vein, there's no useless items, no useless upgrades, no useless...anything, really. The only things I can complain about are the tiniest little nitpicks, like not being able to respawn enemies in an area without going back to the hub, the hitboxes rarely being a bit wonky, jumping being mapped back to the circle button, some minor things that were added in Dark Souls 2 that strangely aren't here, the dungeon system being slightly lacking in variety, even though it's still a lot of fun and has unique enemies, bosses, and will test your skill like nothing else in the main game...yeah in short, I have almost nothing to whine about.

    As you might imagine, for this being my favourite game of all time, this review has been a long time coming, but there was a tiny part of my mind that was telling me "nah, this game must have aged badly, it's not as good as Dark Souls, you'll find more problems with it", etc etc.

    And after replaying it, I can't tell you how happy I am to tell you that that tiny part of my mind was a huge liar. It's still the best game I've ever played, and I don't see that changing anytime soon, because if anything wanted to try beating this, it'd have to get some eldritch knowledge of its own, so to any hopeful contenders: good luck, but remember the old adage...

    Fear the old blood.
  • 'Bloodborne (2015)' doesn't make a good first impression. It drops you straight into its world with very little in the way of a tutorial, communicating its basic inputs rather than its mechanical complexities. The harsh difficulty, infrequent checkpoints and lack of clear goals can make for a frustrating experience, especially since each death all but robs you of your blood echoes (and, therefore, progress) and makes it feel as if you've achieved very little. This harshness is increased if you've have never played a 'Souls' game before. In all honesty, I didn't enjoy the first hour of the game. In fact, I very nearly didn't return to it. I'm glad I did, though. Once I started to understand the game's complexities (of which there are many) and improve at playing it the way it is meant to be played, I began to really enjoy my time with it. Ultimately, it's a fantastic experience. It isn't friendly, but it's worth it. It's designed in a distinct way that initially feels counterintuitive but eventually works really well. The infrequency of the checkpoints, for instance, is actually mitigated by the level design, which features several shortcuts that can be unlocked and weaves back into itself in interesting ways. I do wish there was a map of some kind, but the levels can be navigated by exploration alone and the lack of a map arguably increases the enigmatic nature of the experience. The story is also a big part of that; it isn't told to you in a straightforward way. It is cohesive, though, and is really intriguing if you seek it out. It's told using environmental cues, incidental dialogue, enemy design and item descriptions, which is definitely a unique way of conveying narrative. It helps heighten the sense of being lost within this gothic, eventually Lovecraftian world. The combat is brutal, but typically fair (the battles can definitely can be quite frustrating on occasion, though). Its relative simplicity is part of the reason that it works so well, which is also something that can be said of almost every aspect of the piece. The combat has plenty of essentially unexplained complexities that eventually make it even more satisfying, too. You have to figure out what works best for you by experimenting with different weapons and strategies. The 'boss rush' style of the game compliments its overall attitude towards learning; progress in the piece is basically split into unlocking shortcuts, improving your character and gear, improving your personal skills, learning enemy attack patterns and, finally, using what you've learnt to beat intimidating bosses and progress to the next area(s). The variety of boss enemies is impressive and they often instil a genuine sense of fear, not least of all because there can be a lot at stake when you face them (especially if they're unexpected). For instance, your blood echoes, which are primarily used to upgrade either yourself or your equipment, are lost upon death and can only be retrieved by reaching the spot where you died (which may just be at the feet of an imposing boss). Plus, items don't respawn on death, so using too much equipment could leave you with a much more difficult second attempt. A lot of the experience surrounds preserving your items and upgrading your character to an appropriate level, both of which can be achieved by making runs though areas of the game you've already completed since they're both tied to killing enemies. I'm probably not doing a fantastic job of explaining the title's unique systems and I've certainly missed out some stuff, but I primarily want to convey the fact that, since success is intrinsically tied to actual improvement and perseverance, the piece feels as though it is causing quite a bit of personal growth when it comes to your ability in playing it. The game demands that you 'get good', but it also subtly teaches you how to (if you're willing to put in the time and effort). It's surprisingly fun, actually. It's also really satisfying to look back at where you started and see how far you've come. Ultimately, the game is a highly entertaining and demanding experience that's almost unlike anything else you're likely to play ('Souls' series aside). Its aesthetics are superb, its mechanics are highly refined and its quality is consistent across the entire affair. It's a brilliant game. Just make sure to stick with it for a while, even if you don't exactly like it to begin with. 8/10.
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