5% of the time you are actually playing the game and having a slight snippet of fun with it. The rest of the game is overly long cutscenes, countless quicktime events, and dialogue options that add next to nothing to the story.
Speaking of the story, it is absolutely contrived. You would think that if you have next to no gameplay in your video game, you would at least counter that with a compelling story that you could engage in. Minecraft Story Mode has none of the sort. Jesse, Olivia, and Axel want to win a building competition, so they build a monster with a fireworks dispenser, and depending on the monster you build, you either win or lose. This would be cool if it had an actual effect on the story, which it doesn't. The first 2-3 episodes of chapter 1 are pointless filler. Then Petra asks Jesse to help her engage in an exchange with her where she trades a wither skull for a diamond. Idk if the developers have ever played Minecraft, but a wither skull should be worth like 20 diamonds at the minimum. That is an ultra rare item. Why are you giving it to the guy for 1? Are you stupid? We'll find out later. But anyway, the guy she's trading with, Ivor, doesn't even give her a diamond. He gives her lapis lazuli. So they chase after him and find his secret hideout which just happens to be inside a convention center where the world's most powerful warrior is speaking. Because I guess security isn't an issue at a place like that. Petra discovers a statue with soul sand and wither skulls, but has no idea what is being built. HOW DO YOU NOT KNOW. You gave Lukas a nether star for his building competition, and you get that from KILLING A WITHER. How do you NOT know what a wither is when you see one. I told you she would be stupid. The gang then find out that Ivor is plotting to build a wither storm to destroy the world. But he doesn't actually want to destroy the world. He wants to prove to the Order of the Stone that they aren't as powerful as people think they are. So he releases the wither storm, and Ivor fails to stop it because Axel stole his potion. Because if Axel had actually listened to anyone and not stolen a potion that he had no idea what it was or what it could do to him, none of this would be happening in the first place.
So everyone runs away from the wither storm and the gang escapes into the nether where they use the railway system to get to the HQ of the Order of the Stone, and Jesse has to pick which member of the Order they need to go find. But it doesn't matter which you pick because both of the options show up at the end in the first place.
That might sound like a story that a 7-year-old put together, because it probably is. And people will always try to defend this game by saying "It's made for kids. It's allowed to be bad."
THERE ARE PLENTY of kid's games that are actually good. Some have great gameplay like Mario, Banjo-Kazooie, and (ironically) Minecraft. And there are kid's games with great stories as well like Zelda. Games made for kids can be fun and engaging. The fact that it's "made for kids" is absolutely not an excuse for any piece of media being bad. Idk how people don't get this.
The one thing holding the game together is the characters, who despite the awful story, feel like real people with their own charms and personalities. It's nice watching them argue with each other because you get to see both sides of an issue. The problem is that none of them actually have a character arc. Aside from being popular and being part of the new order of the stone, they all just stay exactly the same as they used to be by the end (except for Lukas. He has a little bit of substance).