Video Game | Action, Adventure, Horror
It's the late 18th century England. Miriam, an orphan scarred by an alchemist's demonic curse, must travel to the castle to hunt and kill its summoner, Gebel, battling his demons as she searches for a way to stop the curse.
To increase the sense of realism, IGA wanted the setting Ritual of the Night to be an actual period in history. An important theme for the game to him was a stronger connection between the world of fantasy and the world of reality. He decided the story's location to be England as it seemed like the kind of place where a demon summoning might have actually happened. He also did research into English history to see if there had ever been such an event. During this search he read about the Laki volcano eruption in Iceland from the 18th century, which killed one third of the country's population, as well as 23,000 people in England who died as a result of inhaling sulfur dioxide. In addition, due to a thick haze that had spread to Europe, it was said the day was as dark as night and the sun appeared blood red. For the game's story, IGA imagined this event to have been murderous rampage by something inhuman, and that the eruption of the volcano was actually a cover-up story.