6 February 2019 | jwwalrath-227-85487
One of the better installments
I've always been a fan of the Mega Man games. As much as I liked the last two installments, especially 10, I was disappointed with the 8-bit retro look. I wanted to see how the latest graphics portrayed Mega Man, and I was finally rewarded. Got to say that Mega Man 11 is one of my favorites in the series.
Story- Like most Mega Man games, the plot is pretty basic and doesn't matter that much. However, this is actually one of the more fleshed out ones. For the first time, we see into the past and origins of the rift between Mega Man's creator Dr. Light and the villainous Dr. Wily. It's a refreshingly unexpected bit of backstory.
Gameplay- So glad they brought back the power-up shot and slide abilities this time around. The newest thing about this game is the gear system, and it really adds something. The power gear allows you to increase your strength, including boss weapons, while the speed gear lets you slow everything around you. However, the abilities work for a limited time. Since a lot of this games works around having to slow things down, you probably won't be using the power gear that much except for boss battles. That having been said, the speed-based challenges are a real nice change of pace.
The robot master powers like in most MM games are a mixed back, some like the acid weapon, which is hard to work, aren't very useful, while others, like the wide range bounce and tundra abilities, will become your constant companions. I wished they'd done more with Rush the robot dog. We just get his two most common abilities, spring and jet, and nothing new. On the plus side, you get to use specific buttons to summon him rather than having to select him from the robot master powers.
They really updated the shop to fit the modern times. Used to be you could only get a few special items. Now you can really level Mega man up as the game progresses.
Like most Mega Man games, this is a short one. The levels are longer than past installments, I'll give MM11 that. Still, I missed the past games' attempts to evolve the challenges. There aren't any hidden items or paths you can search for. There aren't any attempts to add more levels than the robot master stages and Skull Castle, like MM3-MM6 and Mega Man & Bass did. I know it's a classic Mega Man feel, but I miss the ambition.
This can be one of the easiest or hardest Mega Man games in the series depending on the difficulty level. Some challenges are really, really hard. Since I was playing on the easiest level, I had unlimited lives and couldn't be killed by spikes or pits. I know this seems like no challenge at all, but I was still frustrated by parts. I fell into a pit a dozen times in the Block Man stage and the jumping mechanics in the Bounce Man stage are really frustrating.
Appearance- What I liked about Mega Man 7 and 8 is that they really upped the style. I was happy to see the natural progression in this game. These may be the best looking stages. The backgrounds have this cartoonish fun you don't see that often anymore and are just so detailed and fun. Be sure to check out the Blast Man stage, which is a blown up amusement park, and the Torch Man stage, which is a campground.
Instead of Mega Man just switching colors when he changes weapons, he'll switch between different looking helmets, and he looks a whole lot better for it.
Music/voice acting- Though I wouldn't say it's memorable, the music was good and keeps up the feel of past games. Voice acting is probably the most prolific here and definitely better than Mega Man 8, but that wasn't very hard to do considering how bad the VA was back then.
Conclusion- Okay, this doesn't do that much differently than the other games, but the gear system does make this a lot of fun to play.