well, this is a well made and visually interesting drama. before you check it out though, please make sure that you are generally into the following:
- long runtime - non-linear storyline - watch people suffer ... a lot ... for a long time ... repeatedly ... the same people ... i mean really a lot
don't get me wrong, i am a huge fan of well made drama. usually it is more the south Korean and European masters that i feel compelled to, but the USA also comes up with a gem on occasion. i am also not against non-linear time-lines in general, which my affinity for lynch is proof enough i guess.
the problem is, that once a particular element gets overused within a movie then it might start to wreck some of the more interesting parts.
as i already pointed out, this is a solid piece of work and i am also not opposed to the genre, but you got use everything in moderation. the first hour or so was OK, even though i already, by that point thought that it was at least two hours that had already passed by. by the end of the second hour i had the impression that i was watching this movie for 4:30 hours straight, maybe even more. second major downer for me was the amount of suffering that they forced into the movie. this was the second element that was completely overused. of course a drama feeds of tragedy, but if you put too much tragedy into a piece of art then, starting at a certain point, you walk risk of coming off as sarcastic. every two minutes you see someone dying, bleeding, weeping, crying ...etc until the impact gets lost for the most part.
same goes for the non-linear timeline. no problem in general, but where is the judgification? why was this element chosen? this movie bounces around in time, like it is the tardis, which gets almost unbearable towards the end. the story lines would have worked very well linear. combining the ole 3-strangers-fate-interconnect scripting with a non-linear timeline is never a wise idea, as the risk of confusing the audience and/or lose their interest is just too high.
bottom line: solid work, too much elements chosen, main elements overused, loses momentum and recovers enough towards the end to not make you ask for your money back.