A Departure From the Other Games, But it Works Think of what you know about Bioshock. Now wipe nearly all of it from your mind. Bioshock Infinite is different. You play as Booker DeWitt, a hardened cop who has to travel to a floating city in order to retrieve a mysterious girl (not the Peter Andre song) in order to fill a debt. I won't spoil any else about the story, as it's a one of a kind, and you should witness it yourself. So, what's good about this game? Well, the world is nice and vibrant for a start. Everywhere has a lovely looking selection of colours. The characters are brilliant, especially Elizabeth. She's not your escort quest companion, who can't do anything for themselves, and she's not your Skyrim companion, who literally just gets themselves killed. She's a good companion. The AI in this game is brilliant when it comes to her. Another good thing about the game are the 'vigours'. They're similar to plasmids, but you drink them and they give you different powers. These are really fun and bring back memories of Bioshock 1 and 2. What else is good? The story. I won't spoil anything, but let me just say: it's complicated, but so fun to play through. Your thoughts of the story constantly change as the plot develops more. And it's a wild adventure. However, I do have one slight complaint: it's easier down than the other Bioshock games. You're basically led on a path to your destination. Health supplies are plentiful, meaning that at times, the game can become pretty easy. The shooting mechanics feel like your average FPS at times, which deducts a big amount from the game. After all, Bioshock is supposed to be challenging, and set itself apart from stale franchises such as Call of Duty and Halo. So, as a recap, great story, great characters, generic shooting mechanics. I rate it a 7/10. Now if you excuse me, I must get back to trying to figure out what on Earth happened in the ending. Good day.