
Hakihiko
Joined Jun 2017
Welcome to the new profile
We're still working on updating some profile features. To see the badges, ratings breakdowns, and polls for this profile, please go to the previous version.
Ratings1.1K
Hakihiko's rating
Reviews195
Hakihiko's rating
"The Rule of Jenny Pen" sets out to deliver a psychological horror experience drenched in tension and surrealism, but it stumbles over its own ambitions. The film tries hard to be provocative and unsettling - and at times, it is - but more often than not, it feels like style outweighs substance.
The premise is intriguing and the visual atmosphere is certainly a highlight. There's a constant air of discomfort, which works in its favor early on. However, as the story unfolds, the narrative becomes more convoluted than compelling. What starts as a creepy descent into the mind of its main character slowly turns into a disjointed puzzle that never quite comes together.
The performances are serviceable, but not memorable - more a reflection of a script that doesn't give its characters much depth or consistency. Jenny Pen herself is presented as a figure of intrigue and fear, but her development is inconsistent, making it hard to stay emotionally invested.
The film also tries to shock or disturb, but its attempts often feel forced or underdeveloped. There's a sense that it wants to be bold and original, but it doesn't fully commit to a coherent vision. Instead, it hovers somewhere between psychological thriller and abstract horror, not fully succeeding at either.
In the end, "The Rule of Jenny Pen" isn't terrible - it has moments of eerie promise - but it lacks the cohesion, character strength, and narrative clarity to truly leave a lasting impact. A missed opportunity with potential buried under confusion.
The premise is intriguing and the visual atmosphere is certainly a highlight. There's a constant air of discomfort, which works in its favor early on. However, as the story unfolds, the narrative becomes more convoluted than compelling. What starts as a creepy descent into the mind of its main character slowly turns into a disjointed puzzle that never quite comes together.
The performances are serviceable, but not memorable - more a reflection of a script that doesn't give its characters much depth or consistency. Jenny Pen herself is presented as a figure of intrigue and fear, but her development is inconsistent, making it hard to stay emotionally invested.
The film also tries to shock or disturb, but its attempts often feel forced or underdeveloped. There's a sense that it wants to be bold and original, but it doesn't fully commit to a coherent vision. Instead, it hovers somewhere between psychological thriller and abstract horror, not fully succeeding at either.
In the end, "The Rule of Jenny Pen" isn't terrible - it has moments of eerie promise - but it lacks the cohesion, character strength, and narrative clarity to truly leave a lasting impact. A missed opportunity with potential buried under confusion.
There are games that impress, and then there are games that leave a mark on your soul. "Clair Obscure: Expedition 33" is firmly in the second category - a breathtaking experience that showcases what happens when artistry, gameplay, and storytelling collide at the highest level.
The art direction and world design are absolutely exceptional. Every environment feels meticulously crafted, drawing you into a visually rich and unique universe. The worlds aren't just beautiful - they're captivating, immersive, and unlike anything else in the genre.
The music deserves a standing ovation. Some themes have etched themselves into my mind so deeply I find myself humming them outside of the game. The soundtrack doesn't just accompany your journey - it defines it. Whether you're wandering a mysterious new zone or facing off in an intense battle, the score lifts every moment into something unforgettable. The variety is just stunning - every world and encounter has its own sonic identity.
The storyline is hauntingly mysterious, dark, and masterfully told. The narrative kept me constantly intrigued, and the ending I chose? Incredibly emotional. It tied everything together in a way that resonated far beyond the screen.
Characters are all deeply developed and memorable - no filler, no forgettable side characters. Every member of the cast feels essential and real, each with their own arc and identity. The more I played, the more I found myself emotionally connected to each of them.
Even the enemies stand out - visually distinct, creatively designed, and varied enough to keep encounters fresh and engaging throughout.
Now for the crown jewel: the combat system. Honestly, this is where the game hits legendary status. It's a near-perfect evolution of turn-based mechanics fused with soul-like intensity. Strategic, fast-paced, visually elegant, and incredibly deep. You can craft an almost endless number of builds and playstyles - a dream for RPG lovers. And while it's complex, it never becomes cumbersome. It's challenging without ever being frustrating.
In all honesty, this is the kind of combat design that puts many AAA studios to shame. It feels like Clair Obscure is showing the rest of the industry how it's done - especially those who've been coasting for over a decade on outdated systems.
"Clair Obscure: Expedition 33" is not just a great game - it's a visionary blend of art and mechanics that raises the bar across the board.
The art direction and world design are absolutely exceptional. Every environment feels meticulously crafted, drawing you into a visually rich and unique universe. The worlds aren't just beautiful - they're captivating, immersive, and unlike anything else in the genre.
The music deserves a standing ovation. Some themes have etched themselves into my mind so deeply I find myself humming them outside of the game. The soundtrack doesn't just accompany your journey - it defines it. Whether you're wandering a mysterious new zone or facing off in an intense battle, the score lifts every moment into something unforgettable. The variety is just stunning - every world and encounter has its own sonic identity.
The storyline is hauntingly mysterious, dark, and masterfully told. The narrative kept me constantly intrigued, and the ending I chose? Incredibly emotional. It tied everything together in a way that resonated far beyond the screen.
Characters are all deeply developed and memorable - no filler, no forgettable side characters. Every member of the cast feels essential and real, each with their own arc and identity. The more I played, the more I found myself emotionally connected to each of them.
Even the enemies stand out - visually distinct, creatively designed, and varied enough to keep encounters fresh and engaging throughout.
Now for the crown jewel: the combat system. Honestly, this is where the game hits legendary status. It's a near-perfect evolution of turn-based mechanics fused with soul-like intensity. Strategic, fast-paced, visually elegant, and incredibly deep. You can craft an almost endless number of builds and playstyles - a dream for RPG lovers. And while it's complex, it never becomes cumbersome. It's challenging without ever being frustrating.
In all honesty, this is the kind of combat design that puts many AAA studios to shame. It feels like Clair Obscure is showing the rest of the industry how it's done - especially those who've been coasting for over a decade on outdated systems.
"Clair Obscure: Expedition 33" is not just a great game - it's a visionary blend of art and mechanics that raises the bar across the board.
"Warfare" is the kind of war movie that promises intensity but often delivers repetition. While it boasts high production value and some well-executed set pieces, the overall experience is weighed down by a lack of depth and a script that doesn't do its cast any favors.
The main issue lies in the dialogue, which feels unintelligent and uninspired. Characters speak in clichés, and any attempts at emotional or moral nuance fall flat. As a result, it's hard to feel truly invested in their fates, even when the explosions are going off around them.
Pacing-wise, the film drags in places where it should punch forward. There are long stretches where not much happens, and the tension fizzles. Still, there are moments-especially in the action choreography-where the movie shows flashes of what it could have been with a sharper script and better character development.
In the end, "Warfare" is passable entertainment for action fans who aren't looking for much beneath the surface. Just don't expect anything particularly clever or emotionally engaging, at least in my opinion.
The main issue lies in the dialogue, which feels unintelligent and uninspired. Characters speak in clichés, and any attempts at emotional or moral nuance fall flat. As a result, it's hard to feel truly invested in their fates, even when the explosions are going off around them.
Pacing-wise, the film drags in places where it should punch forward. There are long stretches where not much happens, and the tension fizzles. Still, there are moments-especially in the action choreography-where the movie shows flashes of what it could have been with a sharper script and better character development.
In the end, "Warfare" is passable entertainment for action fans who aren't looking for much beneath the surface. Just don't expect anything particularly clever or emotionally engaging, at least in my opinion.