“Nearly infinite number of permutations possible in the script”: Far Cry 2 Had to Take Help from Bioshock Writer to Make Open-World Gaming Truly Real and the Rest is History

Right now, Far Cry is currently one of Ubisoft’s longest-running franchises and is still getting new games every couple of years. Ubisoft tries to rediscover it; they try to give gamers a world that is worth exploring and characters worth interacting with. This legacy of having interesting characters, specifically an interesting villain, came from Far Cry 2.
Back then, it was the pinnacle of what was possible if developers invested time in some exciting new technologies. Dunia Engine was a one-of-a-kind game engine; Jackal was a one-of-a-kind villain; and that game’s world was unlike anything players had explored before. But its director explains that the inspiration for that came from a very unexpected place.
Far Cry 2 took a lot of inspiration from a competitor
Far Cry 2 artwork showcasing one of the protagonists
When the first installment in this franchise was launched back in 2004, it was developed by Crytek and published by Ubisoft.
Back then, it was the pinnacle of what was possible if developers invested time in some exciting new technologies. Dunia Engine was a one-of-a-kind game engine; Jackal was a one-of-a-kind villain; and that game’s world was unlike anything players had explored before. But its director explains that the inspiration for that came from a very unexpected place.
Far Cry 2 took a lot of inspiration from a competitor
Far Cry 2 artwork showcasing one of the protagonists
When the first installment in this franchise was launched back in 2004, it was developed by Crytek and published by Ubisoft.
- 5/1/2024
- by Rohit Sejwal
- FandomWire
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