“Elden Ring doesn’t really have design per se”: A Well Known Game Developer Once Said Elden Ring Is Just a Huge Map Full of Bosses Sending Fans Into Meltdown

Jonathan Blow, a well-known indie game developer, thinks that Elden Ring does not have a great design language and that it is just a large-scale ambitious project with a huge map and a bunch of bosses with different attack patterns.
Blow feels that mainstream Aaa games are slowly losing their charm. Image Credit: GameSpot Yt
His criticism of the game does not mean to take away from the scope and success; he is just expressing his personal opinion on the matter. However, it is a pretty bold statement against one of the best games to have ever been released.
Jonathan Blow targets Elden Ring’s design language Elden Ring offers a highly customizable experience. Image Credit: FromSoftware
There is no doubt about the large scope and scale of Elden Ring. It has a huge map that offers each player a unique experience based on the choices they make along the way.
Blow feels that mainstream Aaa games are slowly losing their charm. Image Credit: GameSpot Yt
His criticism of the game does not mean to take away from the scope and success; he is just expressing his personal opinion on the matter. However, it is a pretty bold statement against one of the best games to have ever been released.
Jonathan Blow targets Elden Ring’s design language Elden Ring offers a highly customizable experience. Image Credit: FromSoftware
There is no doubt about the large scope and scale of Elden Ring. It has a huge map that offers each player a unique experience based on the choices they make along the way.
- 12/19/2024
- by Anupam Lamba
- FandomWire
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