“You stop taking risks and people just tune it out”: Ex-bioshock Boss Asserts Innovation Is Key to Creating Captivating Video Games

Ken Levine, one of the leads behind BioShock believes the future success of the gaming industry is one where developers take more risks and are willing to innovate. In a time when the development cost for games is getting higher and higher, Levine argues that originality is essential to keeping players engaged.
The Assassin’s Creed games are a good example of a lack of innovation. | Image Credit: Ubisoft
As he prepares for the release of Judas, his first game since leaving the BioShock series, Ken Levine is focused on pushing the boundaries of interactive narratives. This idea isn’t entirely true or false, but it does raise some good points.
The Ex-BioShock creator says innovation is what Aaa games need The BioShock creator is working on a new IP now. | Image Credit: 2K
One of Levine’s key observations is how games have grown exponentially in complexity and cost. “Just...
The Assassin’s Creed games are a good example of a lack of innovation. | Image Credit: Ubisoft
As he prepares for the release of Judas, his first game since leaving the BioShock series, Ken Levine is focused on pushing the boundaries of interactive narratives. This idea isn’t entirely true or false, but it does raise some good points.
The Ex-BioShock creator says innovation is what Aaa games need The BioShock creator is working on a new IP now. | Image Credit: 2K
One of Levine’s key observations is how games have grown exponentially in complexity and cost. “Just...
- 1/4/2025
- by Daniel Royte
- FandomWire
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