“We were so used to this trope”: Dan Houser Took the Unexpected Route in Red Dead Redemption 2 Which Had “grown men crying their eyes out”

In the world of video games, there are a few moments that transcend entertainment and leave their mark on players for years to come. One such moment is the death of John Marston in Red Dead Redemption 2, a sequel that turned conventions upside down to tell a deeply personal and heartbreaking tale.
Dan Houser’s philosophy worked great. | Image Credit: Rockstar Games
Dan Houser, the creative force behind Rockstar Games’ took the road less traveled when designing the ending for Rdr 2. In a world where the usual end of a story came from defeating a “final boss” and emerging victorious, Rdr 2 delivered an emotionally charged story that had players confronting loss, redemption, and the inevitability of mortality.
Dan Houser knew exactly what Red Dead Redemption 2 needed Rdr 2‘s ending was one of the best in gaming history. Image Credit: Rockstar Games
Houser’s approach to storytelling was revolutionary, as noted by his longtime collaborator,...
Dan Houser’s philosophy worked great. | Image Credit: Rockstar Games
Dan Houser, the creative force behind Rockstar Games’ took the road less traveled when designing the ending for Rdr 2. In a world where the usual end of a story came from defeating a “final boss” and emerging victorious, Rdr 2 delivered an emotionally charged story that had players confronting loss, redemption, and the inevitability of mortality.
Dan Houser knew exactly what Red Dead Redemption 2 needed Rdr 2‘s ending was one of the best in gaming history. Image Credit: Rockstar Games
Houser’s approach to storytelling was revolutionary, as noted by his longtime collaborator,...
- 1/6/2025
- by Daniel Royte
- FandomWire
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