‘The Stone of Madness’ Review: An Isometric Stealth Adventure in a Memorable Setting

With its motley crew of specialized characters and top-down view of crisscrossing enemy vision cones, The Stone of Madness resembles other stealth tactics games like Desperados III and Shadow Gambit: The Cursed Crew. But it’s not long before the developers at The Game Kitchen reveal a suite of inspired idiosyncrasies, and they do it by leaning into the desperation and disempowerment of the game’s imposing setting: an 18th-century Spanish monastery doubling as an insane asylum.
In The Stone of Madness, you control a group of inmates digging into the monastery’s dark secrets, ducking past baton-wielding guards, tattling friars, and even ghosts that materialize halfway through each time-limited day. At the start of a day, you select three of the five inmates to control, each one distinguished as much by their unique skills as by exceptional cartoon designs that suggest The Name of the Rose by way of Don Bluth.
In The Stone of Madness, you control a group of inmates digging into the monastery’s dark secrets, ducking past baton-wielding guards, tattling friars, and even ghosts that materialize halfway through each time-limited day. At the start of a day, you select three of the five inmates to control, each one distinguished as much by their unique skills as by exceptional cartoon designs that suggest The Name of the Rose by way of Don Bluth.
- 1/28/2025
- by Steven Scaife
- Slant Magazine
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