------- INTRODUCTION -------
(tldr at the end)
Remnant From the Ashes has been described to me as 'Dark Souls with guns' which while not wrong it is a simplification as the game is more than that. I got this game in December of 2019 and while soon we would get a year that never ends me and my buddies did have a good time playing it. With Remnant II(2) out we thought it was a good idea to give Rem 1 another playthru. To quickly
DISCLAIM
that this playthru was done almost entirely as a three-player co-op on Nightmare difficulty(second hardest) and so you dear reader are more likely to have an easier time going through the game.
------- POSITIVES AND NEUTRALS -------
Starting us off with gameplay play the guns feel great, shooting at wood has never been so fun! Each weapon is punchy with some having a great feeling of weight and heft while others feel zippy like shooting a bunch of angry bees at the enemy(which is something you can do). Reloads feel and look fine but as the game has an over-the-shoulder camera they are quite simple, It's mostly the weapon sounds and recoil that give weapons this feeling. The movement feels fine, nothing too outstanding but nothing offensive either. Dodge rolling feels a little stiff but outside of the final boss of the Subject 2923 DLC, it works. Your character moves with some heft and wearing heavy armor adds to such a feeling, while it can screw you over it's something that you'll get used to. Aiming adds some slowdown to your character which gives some consideration as to when to shoot and when not to shoot as you can only fire when aiming this makes some encounters feel like a kind of dance as you kite enemies while picking the right time to return fire while trying to not get hit. The art direction is truly outstanding in this game. Despite the random nature of this game each zone, enemy, and item feels lovingly detailed as looking around the various worlds you travel to gives a real sense of atmosphere or awe depending on where you are. Every new area is a joy to explore, well somewhat but we'll get to it. The music is somewhat forgettable but does have some stand-out tracks that get you in the mood to shoot stuff or add tension to bosses. Also, there are breakable objects like boxes, pots, etc and yes they are fun to break.
------- NEGATIVES AND NIT-PICKS -------
Once again I'd like to point out that I played with two other friends on the second-to-hardest difficulty, this means that, one: you will most likely have an easier go of this, and two: enemies and bosses, who are already harder because of Nightmare, have also scaled up from playing in co-op so some of the things I bring up are from kinda not great scaling making enemies and bosses tankier than they have any right to be. Starting with bosses they suck! Well okay, that's not totally fair but many of the bosses in the game are elite enemies with an extra gimmick and a truck ton of adds
which doesn't make for interesting fights as it just feels like the boss is trying to wear you down until you make a dumb mistake or run out of supplies. Again this is less of a problem with lower difficulties as enemies and bosses are easier to kill but that doesn't stop the problem of most bosses being forgettable, lame, and unfun to fight. While there are more bespoke bosses that are unique they still suffer from add spam helping to mask their simple boss design. Hell, one of the bosses was impossible as it had an instakill DPS check that we couldn't pass, we could only kill that boss when we were almost at the end of the game but no this boss wasn't a side boss it was one of the main ones( you can still skip it though by fight another, easier boss). And again easier difficulty bla bla bla, I know you're probably tired of reading me write about difficulty this and difficulty that but the main problem here is that you can only change the difficulty of the main campaign by restarting it which means if the going gets frustratingly rough in the later half of the game you either need to just push through it or restart everything. This aspect adds to the growing sense of frustration as I find the way Remnant increases the difficulty to be boring as it's just a percent increase in health, damage, and in the case of co-op enemy count. I don't think the game is too hard it's just unfair at times.
------- CONCLUION -------
Remnant From the Ashes is, despite the word count of the negatives section, a fine game. The weapons feel punchy, the art direction is great and it's fun to explore. The only real problems are that bosses are unfun and boring and difficulty is just weird. But I do think that if you like Souls Likes and 3rd person shooters you'll get your money's worth.