- Jordan Itkowitzcreative director
- Ryan Seaburycreative director
- Scott Brownexecutive producer
- Dan Elggrenproject manager
- Lisa Fostersystems producer
- Markus Krichelproducer
- Patrick Listersenior games producer
- Chris Sherlandsupervising producer
- Richard Dekkardsegment composer
- John Hartmansegment composer
- Geoff Joneslead gameplay designer
- Matthew Pucciolead systems designer
- Mads Puruplead build designer
- Peter Grundyexecutive art director
- Jerry MeyerSenior Concept Artist
- Jim StigallLead Concept Artist
- Nathan Stormworld art lead
- Jonathan Canuppdialogue editor / sound editor
- Richard Dekkardaudio director / dialogue supervisor / post-production sound supervisor / supervising sound editor
- Eric Harmsaudio engineer
- John Hartmansound designer / sound effects editor / sound mixer
- Nathan Madsenadditional sound
- Chris Seifertsound designer
- Joshua Smithsound designer
- Michael Talaricospecial effects supervisor
- Erik Beyeranimation director
- Toby Cochrananimator
- Cliff Wardanimator
- Richard Dekkardcomposer: additional music / music supervisor
- Robert Elhaiorchestrator
- Robert Fernandezscore engineer (as Bobby Fernandez)
- Peter Fuchsscoring mixer
- Eric Kalvermusic assistant
- Gary L. Krausemusic editor: score (as Gary Krause)
- Matthew Margesonadditional music arranger
- Vladimir Martinkamusic librarian
- Ryan Baiervideo production artist
- Kirk Bakerprogrammer
- Stephen Calenderprogrammer
- Shane M. Clementslead programmer
- Shane Eraasprogrammer
- Craig Ewertsenior programmer
- James N. Fosterprogrammer
- Randall Furinoprogrammer
- Nathan Graylead programmer
- Gregory Molnarthanks (as Greg Molnar)
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