The Cycle Continues. 'The Last Of Us: Part II' is an absolute masterpiece. It's a bold, unconventional sequel that isn't afraid to take risks, which pays off enormously and leads to an extremely mature, layered and profound experience. At times the unusual pacing makes you wonder where the story is going and why you are playing certain segments, but it ultimately comes together extraordinarily well. It's highly engaging and affecting throughout. The writing here is phenomenal, with every character feeling fully fleshed-out (brought to life by top-tier animation and outstanding performances) and every situation being as tense or emotional as possible. On the surface, it's about revenge, the cycle of violence and hate. All of these things are explored in a nuanced and unique way seldom seen in any media, let alone video-games. However, it's ultimately about love, redemption and forgiveness, following on from the themes of the first game very well. One of the ways in which it succeeds in exploring these themes is through its ability to make you care about almost every single character, regardless of what bad things they may have done. There are no clear-cut heroes or villains here; everyone is simply presented as a flawed human being doing their best to live peacefully in a cruel, morally dubious world. This gives the characters a rather unique, raw sense of palpability that truly excels in making you care deeply about them all. Indeed, it's this emotional investment that makes the game hit as hard as it does. Most video-games don't really make you feel anything - besides enjoyment and, perhaps, frustration - but this is a true rollercoaster of emotions. You'll feel sadness, happiness, anger, confusion, hope, excitement, fear and surprise, potentially within minutes of each other. While playing, I noticed that my mouth was quite often literally agape, be it in shock or in mere anticipation of something shocking happening. The narrative constantly subverts your expectations and, since the world is established as being as realistic as possible very early on, you know that nobody is safe. This makes for an utterly gripping and almost constantly tense experience. The whole effect is elevated by Gustavo Santaolalla and Mac Quayle's exemplary soundtrack that's one of the best I've heard in a video game. It's so good that it actually inspired me to dust off my old six-string and learn to play the tracks myself. The game also has absolutely fantastic representation, portraying diverse characters from all walks of life, while completely avoiding clichés and stereotypes. It's a major step forward for the industry and gives the already amazing narrative unique and fresh perspectives. The whole thing truly is groundbreaking. And that's not even mentioning the gameplay.
This is as refined a game as it gets. The gameplay is truly fantastic and it even conveys the themes of the narrative. Whether you're surrounded in a gunfight with only a couple of bullets or sneaking through a herd of infected with no supplies, the combat and stealth systems are enthralling. It's truly heart-pounding stuff and really allows you to approach things in the way you want, leading to a very mindful gaming experience. The limited supplies you have to work with and the open, varied environments make you constantly adapt your play style. Speaking of the general lack of supplies, this practically forces you to fully explore the world, scavenging for anything useful (especially on 'survivor' difficulty, which I would definitely recommend for the optimal experience). This is very rewarding. The world building is phenomenal, and exploration only makes it better. Collectibles feel extremely natural, never feeling like a 'side-task', and finding the various notes and other artefacts that are scattered around gives the narrative greater depth. Seriously, there are entire stories told with collectibles, which serve to enhance the world, tone and deeper themes of the game as a whole. Another masterful aspect of the piece is the absolutely phenomenal AI. The allies feels consistent between cutscenes and gameplay, while every single enemy feels like a real, living person, which makes the violence pretty hard to stomach. This is incredibly well-done and definitely serves the messages of the story. I'll never forget the first encounter with human enemies. The way in which your adversaries cry out in anguish at the sight of their personally named dead friends, or indeed the way those friends scream out in shock and pain as they slowly bleed out and die after you've just blown their arm clean off, is devastating. You truly feel bad for what you're doing. The realistic physics-based animations, which see your bullets blow chunks off dead bodies in the exact spot they hit, and the way in which the enemies authentically communicate with each other really enhances this effect. This meticulous attention to detail is carried through every aspect of the experience, whether that's the natural way that blood sticks to your shoes and leaves footprints, how your character squints as you zoom the camera in, or the incredible animations as you upgrade your weapons. This, along with the near photo-real graphics (which are certainly up there with the best I've ever seen), easily make this one of the best games of the generation on the technicalities alone. The whole thing is so entertaining, intense and immersive, though, that you easily forget about just how advanced it is and how amazing it looks.
Overall, 'The Last of Us: Part II' is easily one of the best games I've ever played. Everything about it pushes the potential of video-games to the max and the story is just sublime. It's an experience that totally stays with you and one that I'll never forget. 10/10