depris
Joined Feb 2005
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Reviews3
depris's rating
Tragedy, Betrayal and Intrigue... this film has a healthy dose of all of these. Not knowing of Klaas Bruinsma I considered this movie to be very well done. After reading up on him I could see how some, with the wrong expectations, could be disappointed after seeing this. It isn't really as accurate to the life of Klaas Bruinsma as some wanted it to be. Personally I think the right amount of artistic liberty was taken to give Klaas some redeeming qualities and to make the movie interesting. If you sit down expecting a movie "inspired by" or "loosely based on" Klaas Bruinsma then you should walk away gratified. The direction was excellent, the acting was excellent and the story was for the most part good. If I had to find something to criticize this movie for it would probably be that they jumped from him being a mid level dealer to a big time boss without much transition in between. This is very minor though. Anyone who does a little bit of reading on the real guy and rethinks the movie can fill in the blanks with a little imagination.
While I wouldn't give this a masterpiece/perfect/excellent rating of 9/10 or higher (which I would give to movies like The Godfather or The Usual Suspects) I think this film was above par. Solid 7 or 7.5/10. :) I hope this Director continues making films.
While I wouldn't give this a masterpiece/perfect/excellent rating of 9/10 or higher (which I would give to movies like The Godfather or The Usual Suspects) I think this film was above par. Solid 7 or 7.5/10. :) I hope this Director continues making films.
This is one of the Chris Roberts titles, he's the same designer behind the Privateer/Wing Commander Series. Not only is Chris Roberts quite the visionary but he's also one of the few people that still makes offerings into the non-linear Space RPG genre.
Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
What was his movie about?? *semi-spilorers ahead* so abunch of kids are in a house after being orphaned. they are with this old man thats just really happy all the time. They talk about believing your family all the time no matter what they say (which I think is a terrible message I don't trust 95% of the people i know family or otherwise.. lotsa bad people out there.) Anyway then they go upstairs and fall through a closet into "narnia". Once there a guy gets frozen and killed but then magically comes back to life later on. No one seems to really ever fight. Talking beavers.. I couldn't make out what they were saying but it didn't make any sense. They ran to abunch of other animals and eventually for some reason the oldest is made king and each kid comes ridiculously close to dying (with zoom ups of each kids face during each instance) but coming out alive in the end.
At the end they fall out of the closet and the old man pops in (which to me clearly speaks of drug use)smiling and says something like " I KNOW " ..and smiles.
Half way through the film some old fat man said something like "it will end" and I just thought I hope this "movie" will end.
At the end they fall out of the closet and the old man pops in (which to me clearly speaks of drug use)smiling and says something like " I KNOW " ..and smiles.
Half way through the film some old fat man said something like "it will end" and I just thought I hope this "movie" will end.