Potential wasted by poor writing decisions, but good production. Looking forward to a better result from a season 2 if there is one.
Coming from a film buff who followed Fallout since the very first game by Brian Fargo and Interplay, who has their living room decorated in a Fallout 4 theme, who has finished Fallout, Fallout 2, Fallout 3, Fallout New Vegas and spent 1700 hours in Fallout 4, and who is also a fan of films such as the Mad Max series, with a particularly fond regard for Mad Max Furiosa, and having loved the films The Road, The Young Ones and The Rover, I can say this production is a solid effort, but fell quite short of the intrinsic potential of a wasteland epic in so many ways that, while it felt passable and somewhat enjoyable, it was largely disappointing. There is absolutely no reason a Fallout series with this quality of production and resources should fall short of the first few seasons of The Walking Dead, but it does. It just isn't as interesting and dynamic. The real culprit appears to be their struggle with bringing non-Fallout players into the fold storywise, having to bog down their ideas with the importance of audience-education about the Fallout world and the Vault and the Brotherhood of Steel. This was a fully terrible approach.
The approach to creating a series like this should have been a more patient one aimed at the long-term, since, as with the actual game, there is nothing that speeds along with much success in this sort of post-apocalyptic world. They should have allowed the lore of the world to reveal itself long-term, naturally occuring along the journey of their Vault-dweller, but instead the typical Hollywood vices went to work here and we end up with them trying to include so much lore on such short notice that the series ends up looking more like an advertisement or glorification of the game than its own strong product. They should have taken an approach that put more emphasis on the survivalism aspects of an irradiated wasteland and the violent repercussions of human nature in such a desperate environment, particularly considering the license they demonstrate with violence and sexuality throughout the series. If audiences are watching this level of gore, nudity and other mature content then SURELY at no point does the overall plot need to feel PG-13, as it truly does, with yet another young adult-style plot revolving around daddy issues and infantile crushes. That sort of thing feels like it belongs more in The Hunger Games, and really, there's no reason to try to sell this franchise on a younger demographic, its strength IS its demographic, an entire generation of gamers who could easily influence succeeding generations of gamers and filmmakers alike with a successful production of this kind, but the series just barely manages to keep its head above water. That said, I'm pleased to report at this early stage that aggregate scores here on IMDB do appear quite high, currently averaging around 8.7. And there seem to be a lot of satisfied viewers, but we all know how the hype train goes, and I'm a bit to much of a vet to fall for that, so I'll be realistic and say that, after finishing the entire series in a two-day binge, it is passable bordering on strong, but far from masterful, receiving an 8/10 from me for this season, and keeping me interested enough to watch for the next.
That said, it was a HELL of a lot better than the 3 Body Problem from Netflix, which was kinda hopeless by comparison.
Despite a story that felt too much like a safe Hollywood action script, they DID get a LOT of things right.
FIRST AND FOREMOST, MASSIVE kudos go to the young, beautiful and preciously tiny Ella Purnell, who was similarly excellent in S1 of Yellowjackets, the only other thing I've seen her in so far. Props to the production team for casting an interesting person as their lead, something that sadly has been all too rare of late - indeed films and series of the current generation seem oversaturated with uninteresting actors and actresses who, in many cases, appear to be chosen because of the this trait of being uninteresting for the sake of making them more relatable, but most often they're NOT more relatable, they're just more BORING (here I glare at the little actress they put as the main character in The Last of Us, who was literally so terribly uninteresting and unbelievable that she ruined the series), so here I'm happy to report, we have an interesting person to spend time with in glorious Ella with her big, expressive, beautiful eyes the likes of Mila Kunis'.
And here I want to say, MAN does this kid they cast as Maximus EVER look like Denzel Washington! It's freakin' UNCANNY. He literally had to speak to convince me otherwise, but DAMN could they EVER cast this guy as Denzel's younger self in a film - you would literally be convinced it was CGI rejuvenation filters over top of the actual Denzel. Same eyes and overall facial structure, and even the build wasn't off by far. AND he did a good job and was interesting, even if a bit emasculated, meek and uncertain, as is the current vogue for the many male characters played beside heroic females leads are these days, you know, with the whole slow and agonizing death of any male masculinity whatsoever in a world that has apparently deemed any such as "toxic", most notably on the silver screen.
Also notable was Walton Goggins' perfomance as Cooper. He does a phenomenal job as a gritty western-style character, basically playing a cowboy bounty hunter of the wasteland, but here i also want to add that they went a little bit too heavy on the "spaghetti western" feel with the series, though, admittedly, that sort of feel often does overlap the typical post-apocalyptic (let's face it, even Rick Grimes felt like a cowboy in TWD). He played a great ghoul, something I had been a tad worried about going into the series as I felt any sort of meaningful perfomance as such a creature would require very good makeup and effects and an equally talented actor, and lo and behold, as always, Walton Goggins delivers (I would say he's underrated, but he isn't - bro has worked in some very fine films, so clearly he gets the recognition he deserves; he's great as the voice of Cecil in the animated series Invincible too).
They really nailed a lot of the visuals. The guns looked pretty good, with the exception of the BOS AR which was vastly oversized compared to in the game, presumably to make it look like it belonged with the bulky BOS power armor. The 10mm pistol looked great though, nice and hefty size. They got the Prydwen airship and Vertibirds looking great as well. The Vault Suits looked alright, pretty accurate to the most recent Fallout 4. Most impressively, they really nailed the Vault interior walls vertically and horizontally-sliding room doors, BUT... the main Vault Door, which was basically a highlight in all the games, the visual of which, closing or opening, held huge significance and was supposed to impact the viewer/player deeply (which it indeed did, to those of us who adored the games), even with so much design to drawn on throughout all the games, was a HUGE disappointment. The main Vault door, which is supposed to feel epic or monumental when being opened or shut, is just kinda "meh", and sadly, they even do try to focus some of the camera's attention on it, as if trying to make a bit of effort, and it's still wholly underwhelming - this is basically inexcusable, how can you make the graphics and visual impact of a huge production like this pale in comparison to graphics in games as old as 20 years or more? Oh well.
The lone Robobrain was a tad disappointing as well, didn't look anything like the ones in the games - was more just weird, and more like a bit of an afterthought.
We saw a couple of instances of the drug Jet, notably no use of the drug Psycho, and only a couple instances of use of the Stimpak. I felt like these should have been more prevalent, and, in the great cram-fest that was the inept design choice of the series, we left out entire CRUCIAL world elements and factions. The raiders, beyond appearing early on, were not very raider-like and were terribly misrepresented in the world, basically as scarce as water, in many cases moreso. Also lacking was any mention of the VERY prevalent cult in all of the Fallout games, The Children of Atom, as well as other key groups that flavour the games, such as the Supermutants and Talon Company. More understandably absent were any mention of the Minutemen faction, Gunners faction, the Commonwealth and the Institute, since these appear on the Eastern US seaboard, whereas this series is based in California, birthplace of the original Fallout game.
Didn't care much for the plot or the use of an absolute wealth of lore and assets. It was good enough to be bingeable, and good enough to recommend, but not much to speak of beyond that. There is nothing as groundbreaking here as it well should have been, considering how groundbreaking the games were, games that have inspired many clones such as Atom RPG, Metro and Underrail (the former two are interesting as Russian takes on post-nuclear apocalypses), and it should be mentioned here as well, there is absolutely zero dispute that Fallout as a whole took a great deal of its inspiration from George Millers wonderous Mad Max series of films, and the games even include Mad Max's leather armor, and Mad Max's dog was the inspiration for the dog that appears as the only recurring character in all the Fallout games, the much-loved Dogmeat.
Lastly, I appreciate what was done with the show in terms of embracing the whacky comedy and retrofuturism of the games, and overall the series represented the spirit of the games well, despite falling short of masterful storytelling and its maximum post-apocalyptic potential.