“It’s hard. It’s our baby that we created”: Halo: Reach Director’s Painful Last Words Before 343 Butchered the Greatest Xbox Franchise

Halo: Reach is considered to be truly one of the best games we’ve ever seen in the gaming world. It’s been more than 14 years since the release of the title, and it still holds up today on all fronts. Gamers simply can’t get enough of the Noble team, intense battles, and beautiful graphics.
The Halo franchise was Bungie’s magnum opus. (Image via Microsoft)
A major reason why Reach was so special is because it was Bungie’s final send-off to the franchise. The company wanted to forge its own destiny and pursue new projects. While Microsoft retained the rights to the franchise, its decision to give the mantle to 343 Industries was the death sentence for Halo.
Microsoft completely tore down Bungie’s version Halo Reach is considered to be the last good entry in Halo. (Image via Microsoft)
Bungie’s Marcus Lehto, who was Reach‘s creative director,...
The Halo franchise was Bungie’s magnum opus. (Image via Microsoft)
A major reason why Reach was so special is because it was Bungie’s final send-off to the franchise. The company wanted to forge its own destiny and pursue new projects. While Microsoft retained the rights to the franchise, its decision to give the mantle to 343 Industries was the death sentence for Halo.
Microsoft completely tore down Bungie’s version Halo Reach is considered to be the last good entry in Halo. (Image via Microsoft)
Bungie’s Marcus Lehto, who was Reach‘s creative director,...
- 2/28/2025
- by Dhruv Bhatnagar
- FandomWire
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